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Old May 25, 2005, 09:39 AM // 09:39   #21
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We also need audio confirmation when we receive whispers and when friends come online.
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Old May 25, 2005, 10:06 AM // 10:06   #22
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It's too late to add all this. Besides swimming and jumping might have "side effects" during battles and will certainly create a lot of problems that we, as players, are not a aware of.
And I totally dread any typical MMORPG thingy like mining.
Some guys mike like it, some not (maybe the majority) and as GW was born as a competitive game I don't see why they should change direction.

The things they can modify and improve are others, like the Chat system.
That's a reasonable thing we can ask them to change, cos now it's going against gameplay and it's irritating a lot of people. And it's not such a hard think to redesign compared to swimming and jumping.
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Old May 25, 2005, 10:33 AM // 10:33   #23
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Great ideas.
The game has a very strong PvE following and it does no harm to the PvP content at all.
Sliding down walls could be great and balance can be added by giving fall damage. In most games you are not able to walk off the edge unless you press the jump key. This can be done the same so that people don't accidentaly fall down a slope and die!

There is no difference between skinning animals for a chance of common / rare resources than there is getting a drop and salvaging it. Adding in areas where there are x uses to mine for ore etc is also no issue as it is no difference than salvage.

What we are asking though is for some class specific abilities and skills to be included. I suggest a crafter class to be added. Allowing for 5 more abilites and a range of skills. Not of any use as a PvP class (Unless its a sec to a class where you would be prime only in pvp anyway) but it would be great for the PvE community.

Good ideas. No issues here.
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Old May 25, 2005, 10:38 AM // 10:38   #24
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well certainly i tink the cinematics should be fixed..its quite buggy sumtimes like characters running into walls and getting stuck and of course the mouths moving when they talk. i mean this doesnt effect the game play of the game but it improves the "eye candy" of the game
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Old May 25, 2005, 01:22 PM // 13:22   #25
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Good points guys, thanks for your thoughts.
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Old May 25, 2005, 01:50 PM // 13:50   #26
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As for swimming, certain classes would not be able to in real life, warrior expeically, so making it more realistic would also mean drowning if your armors to heavy...... and moving slower if you have to much in your inventory. As for jumping, in reality, people can't jump higher then 3 steps, this isn't a legitimate means of transportation over rough terrain, in reality if your trying to get over a ledge that is your own hieght, then you climb, and if it's much higher then you your probably not going to get on it, or your going to need climbing gear.

This isn't artic explorer, and it isn't an MMORPG either, it's a CORPG, look it up on the site. They made this game with alot less overhead and management neccissary in other games, games which have neccissary uses for them. This is not the "Sims", if you want to get a deep (and dredfully boring) serving of fantasy then a real MMORPG is what you should invest in, this game is for simply battle and glory.

As for not having anything to do at after you max out, this game is designed to stress PvE wile lvling up and PvP once youve reached the top. Players who have reached 20 can still earn all sorts of hidden and powerful skills, special weapons, and even obtain skills for other secondary classes. These things they use in PvP for glory and honor, as well as earning interesting loot.

Somethings need to be taken under better consideration when you think about adding things, expecially from other games. Some things are totaly unneccissary, perhaps mildly amusing, but without purpose. These things may add attraction to the game, but often they are just ways for people to screw around, and screw up when they are depended on. Some things exsist in other games because of neccesity, thinks like dozens of proffesions to make money, and develope a player economy. These are not neccissary here, Anet has avoided player economy, and I think it is a great call, players exploit and inflate economy to no end because of surpluses in power and demand for the best, the player community as a whole is not capable of maintaining a reasonable economy because most people are too flippant and immature to act responisbly, which comes with no real life consequence in a game, meaning players become uncontrollable along with the economy. In order to maintain an enjoyable and realistic economy, things like Auction House, and player production should not exsist, we play the role of defenders and heros of the Tyria, not crafters, farmers, fishers or smiths, those kinds of things arn't actually fun in the end IMO, they are tools of dependancy, and I don't want to depend on any village idiots for what I need to advance in a game, I can hardly trust the average band of players to cooperate on a quest.

Last edited by BahamutKaiser; May 25, 2005 at 01:52 PM // 13:52..
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Old May 25, 2005, 01:54 PM // 13:54   #27
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True...

But there are two types of people in this game PvE and PvP... not everyone wants to PvP...

Nor should we be forced to do some at the end of the game when there are no other options of things left to do.

Same reason PvP people shouldn't need to play the game to get skills and items if they don't want to.

IMO fighting and non-fighting activities like crafting can be equally good...
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Old May 25, 2005, 02:03 PM // 14:03   #28
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Very very very good reply BahamutKaiser ! well spoken and aply put. Anet has said ,straight up from the beginning what guild wars was to offer. I guess there is going to be no way to stop people from wanting to get a "free MMORPG"...anet has done an awesome job in my book.
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Old May 25, 2005, 02:04 PM // 14:04   #29
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Quote:
Originally Posted by RTSFirebat
True...

But there are two types of people in this game PvE and PvP... not everyone wants to PvP...

Nor should we be forced to do some at the end of the game when there are no other options of things left to do.

Same reason PvP people shouldn't need to play the game to get skills and items if they don't want to.

IMO fighting and non-fighting activities like crafting can be equally good...
My feelings exactly. You aren't forced to do this in-game. It would be a side thing, an easy way to make money beside endless killing and salvaging. If you think about it, mining/skinning/etc. are the same as salvaging items...
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Old May 25, 2005, 02:09 PM // 14:09   #30
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i really dont get this. we FINALLY have a game that has gotten over useless stuff like lvl grinding, useless professions, stupid fed ex quests, useless killing the same mob over and over again. and now, everybody is asing for that kind of stuff. this is far beyond my understanding?

i hit lvl 20 the weekend after gw was released, and i can tell you i havent been half way through what this game has to offer. i do have so many skills left to capture, i havent been to the underworld yet, i need more money for my 15k armor, i still have to get a couple of runes etc...

now that we do have such an outstanding game, why do you want to make guild wars an average mmorg? why?

this is totally frustrating... i can only hope a-net does not listen to things like that. the first day i see giant panthers running round la and gnome tanks next to the guild emblemer will be my last day in the gw world
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Old May 25, 2005, 02:17 PM // 14:17   #31
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Nice ramblings BahamutKaiser. My main suggestion is to make the environment less restrictive - the rest are extra's that couldn't hurt the game.
Today I was on a quest, and the goal was a few metres away. But because I couldn't walk down a small slope, I had to walk 5 minutes around a bloody mountain while being attacked by large groups of useless agressive mobs. This is the kind of thing I want to change more so than anything else...
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Old May 25, 2005, 02:54 PM // 14:54   #32
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Well based on what a.nets idea of this game is, I can see myself moving on after a few weeks of nothing but PvP... again don't see why we are all forced to PvP come the end of the game.

Also as pointed out by people this is a CO-OP RPG...

They key word being Role Playing Game.. yet there seems to be a lack of RPG elements within the game... so if this game isn't meant to be a RPG why does it have a word in there?

Diablo 2, which this game could be closely compared to... what a hack and slash... not an RPG at all... so I'm kind of confused by some of the replies here?
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Old May 25, 2005, 03:05 PM // 15:05   #33
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Default this is a great idea!

If there isn’t going to be a lvl grind why not allow players to immolate themselves back to lvl 1 and progress though a new class, adding those skills to their current ones. For reference, think of “Disgaea”. Also the class system in FFXI is something that GW should try to emulate at least in part, IMO. The current 6 classes could be the base professions, and then add on 12 or so sub-jobs… Rogue, Druid, Knight, Bard, Dungeoneer, Summoner, Geomancer, Mercenary, Paladin, Assassin, Sniper, Sage, Priest, and the like. These would be accessible after level 20, and would have caps of 10 or 15, but with much higher exp requirements. During these grinds the HP totals on characters would only move very very little. Getting certain items and or skills from these classes will open up certain “expert” or advanced classes, like Dark Knight, Celestial Warrior, Green Aegis, Lancer, Dragon Knight, Chinese Super Ninja, you get my point. Now these would be the full 20 level progression and people could grind an grind and grind as much as they wanted on these because getting beyond level 10 would be a serious project. Even the hardcore 10 hours a day players would be in awe. You really wouldn’t have a lev 20 Dragon Knight until sometime late 2007. Also at the “advanced” point you’d have to implement Guild XP, and XP for winning PvP battles. That would give you all the grind you want, and none of it beyond level 20!

Auction halls, nuff’ said.

More ways to customize your character’s appearance would be good too. Armors, body type (muscular to thin, or fat like in COH), face and hair styles too.

-F
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Old May 25, 2005, 03:16 PM // 15:16   #34
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I don't want a grind added

I just want more things to do then "Kill X number of X monsters" or PvP all the time
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Old May 25, 2005, 03:42 PM // 15:42   #35
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Ok then… What about a massive 100 level randomly generated nethack style dungeon that changes it’s shape every two weeks? You could make Guild contests to see who could make it to the bottom and kill the final boss in the least amount of time. Or put in super unique drops or skills that would only drop during that two week period. You could even make progress in this dungeon a prerequisite for certain skills/classes.

-F
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Old May 25, 2005, 03:58 PM // 15:58   #36
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Quote:
Originally Posted by Frutron
Ok then… What about a massive 100 level randomly generated nethack style dungeon that changes it’s shape every two weeks? You could make Guild contests to see who could make it to the bottom and kill the final boss in the least amount of time. Or put in super unique drops or skills that would only drop during that two week period. You could even make progress in this dungeon a prerequisite for certain skills/classes.

-F
Now that is the first good idea I've heared from a PvP point-of-view for sometime!

Yes randomally generated Dungeons would make a great addition to the game... expansition back all over it if you ask me.
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Old May 25, 2005, 05:28 PM // 17:28   #37
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Quote:
Originally Posted by Masut
I have some suggestions which I feel must be taken into consideration in order to make the game more enjoyable and playable for all.

The game must be less restrictive in terms of exploration and movement - 'invisible walls' should not exist in the terrain. Eg: When attempting to walk over a raised land formation or into a deep lake. Invisible walls should only exist at the edge of the zone/level. To compliment this, the ability to 'jump' and 'swim' should also exist. In it's current state, the game feels far too restrictive and limited as opposed to EQ2 and WoW.

I have also heard many players complaining about repetitiveness. It seems the only thing for players to do (mainly those who have completed all quests) when venturing out of cities is to fight mobs and stumble upon the odd 'wreckage' or 'chest'. There is no incentive for players to go out and actually explore. I will also note it is very difficult for a solo player to actually go explore new territory alone without getting absolutely owned at one point or another by too many mobs. Perhaps the number of mobs loaded into the zone should change according to the number of members in your party - if any at all.

Another suggestion is to add trade skills of some sort. I know GuildWars is not an MMORPG per sé, but skills such as 'fishing' or 'mining' couldn't hurt - and would add to replayability and the overall sense of immersion which is currently lacking compared to other MMO's out there. New skills such as this would also be accepted warmly by high level players out there who currently feel they have nothing left to do. Players should be able to craft at least some items for their own use.

These are my suggestions and I feel the game would become a much better experience for players if put into action - I don't see any downside to having these extra suggestions implemented. I hope you all accept my ideas and if you do agree, please post and let them be noticed.

Thanks All

Umm, sry but i disagree with alot of this...

First of all, having "Jump/swim" and stuff like that, would require them to totaly remap and replace Alot of monsters that are currently in place... WAY too much trouble, bad idea, good intentions.

Repetitiveness? Then go explore, there are fun area's to go into... and well, fissure is a higher end pve place that isnt quite as Wabadaba as Underworld... Or go to random arenas, or go to the 4v4 chosen allies arena, or go to the tournament (where there is capture the flag sorts, king of the hill, huge battle royals, a simple 1v1, and well.. the halls of hero's, which will allow your character name/guild to become more well known.


The trade skills, i think could be added, perhaps in their own "Guild wars" fashion... things like, salvaging... that way, if you're good at "salvaging", you're better at getting more items or better chances at getting the rune/rare crafting item out of it... just an example.
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Old May 25, 2005, 06:29 PM // 18:29   #38
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First off, I do not agree with the changing to free-roaming exploring in the current system. Perhaps they can add a new "explorable" area where you can do that.

I LOVE having roads, and paths and things that require you to move along a certain line to a certain point. This allows for "linear storytelling" during quests.

I played SWG, which had the most wide-open explorable terrain that I am aware of. There was NOTHING you couldn't walk across or climb across, even sheer vertical 200 FT. cliffs. You want immersion-breaking? Try walking straight down a 300 ft. cliff on Dathomir. It was disgusting.

And yes, while I miss being able to walk up a slope of a mountain, or even jump over a rock half my height, it really does help the game by providing a path the developers can depend on to make sure you get to scripted event 'x' at the appointed time.

There were never ANY missions such as the ones we perform here because you could never guarantee a player was at a certain point and had only a certain number of choices for getting in and getting out.

If you change to free-roaming, then you're going to drastically change the way the game is designed to be played. And I'd rather them not do that.


On swimming and jumping, this is just related to your desire for free-roaming exploring, otherwsie there's no need for it. We can already get to wherever we need to via wading, steps, or shallow hills. Not to mention the additonal character work, animations, more playtesting to insure there's no problems with geometry and such.


On the topics of fishing and salvaging, there's no need for it. Honestly, ANet has committed to releasing new "chapters" of the story every 6-9 months. When the next chapter comes out, it will supposedly be as expansive as the current map we're playing on now. While we won't know that for certain until it ships, with the new high-end PvE areas being opened up, "Sorrow's Furnace" and the other one, they are proving they are continuing to add content to the game, not just worrying about the PvP area.


Please trust ANet for a while. They've provided (in my opinion) a great storyline and PvE experience in this game. I believe they will continue to satisfy as time goes on. Perhaps not as quick as we'd like, but I'm not paying $15 a month to play either. I can drop out if things get really boring, and come back for the next chapter.


I do agree with one point, I would like to see the "Secret Stashes" and such get some upgraded loot, rather than just a typical loot table from the mobs in the area.

Last edited by BrandonIT; May 25, 2005 at 06:33 PM // 18:33..
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Old May 25, 2005, 07:04 PM // 19:04   #39
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Quote:
Originally Posted by RTSFirebat
I don't want a grind added

I just want more things to do then "Kill X number of X monsters" or PvP all the time
Eh? The main gameplay is dominated by scripted Missions. Missions which are insanely more immersive and interactive than full MMORPGs I've played. You actually feel like an important part of the plot, instead of one of a hundred players trying to camp the Princess the Pig spawn in Elwynn Forest.

Now I'm not against trivial things like Skinning/Fishing/etc, I just feel there are vastly better ways the game could be improved.

One of those things is, of course, fixing the problem of "invisible walls". It's not a huge problem if you work around it with click-to-move (which I frequently do) but it unnecessarily breaks the immersiveness of the game because you as a real life person could easily walk over that section of land without trouble.

As for soloing, I feel the game works just fine right now (assuming it always warns you when you enter an area w/o henchmen - maybe it doesn't?) Playing with henchmen is soloing in this game and maintains the "team gameplay" sort of theme. Having areas "balanced" for solo areas which only allow singular people to enter them would somewhat imbalance the game between classes - high damage classes would be far more powerful than healing classes. It's better to simply have all 6 classes be very viable by having everything revolve around team gameplay - no matter what mission you're playing, any of the classes is useful.
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Old May 25, 2005, 10:12 PM // 22:12   #40
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Quote:
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We also need audio confirmation when we receive whispers and when friends come online.
this reminds me, how about a type of teamspeak?
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